I've even put a brush to some of those older paint jobs to bring them more up to date. Maybe more of those soon.
I had previously wondered at the lack of this troop type in the Urban War game, until I was reminded on the Void 1.1 Nexus Facebook page that they were indeed introduced into Urban War. In the Urban War Battles With Miniatures number 3, we are introduced to the Militia troop type. This time, in a move reminiscent of the old Void rules, they were available to VASA, Junkers and Viridian forces. Players paid 17 points per model, then the fun begins.
In Urban War, Militia models are a problem:
"...commanders can never be entirely sure how the militia will perform under fire."At the beginning of each battle, Payers had to roll to randomly determine 1: the Militia type (their stat line), 2: their CAL, 3: their equipment, 4: any additional equipment and finally 5: their Quirks. Quirks could be bad, or good.
Finally, Militia have a couple of special rules. Home Turf allows them to have a +1 initiative to the force they belong to for every 2 surviving Militia models, as they know the area, coupled with Militia Targeting, where there poor/absent military training means they are not great at selecting the best target to attack with priority.
Now I remember why I had forgotten about them. I'm not really someone who enjoys random selection of troops, even if they are cheap, though I can see that they do have a place with some scenarios.
In conclusion, the general Sci-Fi look and nature of these minis, means that you'll see them pooping up in many other games and miniature collections. So they do have a life beyond Void and Urban War, but they are a 'fun' troop type and make for good scenario play in both Void and Urban War.